π¦ Installation¶
This page takes you through putting Pier on a server and installing your first mod. It takes a few minutes.
What you need¶
| Version | |
|---|---|
| Server | Bedrock Dedicated Server (BDS) 1.26.51 |
| Loader | LeviLamina 26.51.5 |
| Optional | LegacyMoney, only for the economy functions |
LegacyMoney really is optional
Without LegacyMoney the server starts as usual. The economy APIs then return an "unavailable" error, and everything else is unaffected.
Step one: install Pier¶
With lip (recommended)¶
lip is LeviLamina's package manager. One command does it:
| Bash | |
|---|---|
By hand¶
- Download
pier-server-windows-x64.zipfrom the releases page; - Unpack it into the server's
plugins/folder.
The archive holds one Pier folder, so you end up with plugins/Pier/, holding
manifest.json, Pier.dll and lang/.
The folder must be named Pier, with a capital P
LeviLamina compares the folder name with the manifest's name letter by letter. A folder named
pier gets Mod name Pier do not match folder pier in the log, and Pier never loads.
Windows does not rename an existing pier to Pier for you: delete the old folder first.
Step two: check that it worked¶
Start the server. Once Pier is ready, the log has this line:
| Text Only | |
|---|---|
ABI v2 is what to look for. The byte count grows as Pier gains functions; no need to
check it.
Then type in the server console:
| Text Only | |
|---|---|
It lists the mods Pier loaded. With no mod installed yet, it is empty.
Step three: install a mod¶
A Pier mod is, like Pier itself, a folder under plugins/, holding the mod's DLL and its
manifest.json:
Restart the server and /pier list shows it.
The manifest's type must be βpierβ
Pier takes a mod over only when its manifest.json says "type": "pier". Get it wrong and
the mod does not load, with no message at all. Every field of manifest.json is
explained in The manifest.
The commands Pier adds¶
Pier gives the server a /pier command:
| Command | What it does |
|---|---|
/pier list |
Lists the mods Pier loaded |
/pier events |
Lists every event name you can subscribe to, Pier's own included |
/pier abi |
Shows the ABI version and table size, useful in a compatibility report |
Subscribed to an event and nothing happens?
Check the event name with /pier events first; it is the quickest way to find the problem.
The language of the log¶
Pier's log speaks several languages; the translations are in plugins/Pier/lang/. The release
ships en_US.lang and zh_CN.lang, so English and Chinese servers need nothing.
Copy the whole folder when installing
Copy only Pier.dll and leave lang/ behind, and a Chinese server logs in English. English
is the built-in fallback, so nothing breaks, and nothing tells you why either.
Which language is used comes from language in config.json. The default, "auto",
follows the game's language. To fix one, write it:
| JSON | |
|---|---|
Both zh_CN and zh-CN work. More settings are in Configuring.
Editing a translation¶
- To change one line: change that line's value in the language's file;
- To add a language: copy
en_US.langto the new language code and translate it. Lines left untranslated fall back to English, so a half-done file works; {}in a translation is a placeholder that Pier fills in order. The count must match the line inen_US.lang, or the line shows as[bad translation]. The order is not checked: swapping two puts the values in the wrong places.