Functions
CurrentTick
| Go |
|---|
| func CurrentTick() (uint64, error)
|
CurrentTick is the server's tick counter.
TickDeltaTime
| Go |
|---|
| func TickDeltaTime() (float64, error)
|
TickDeltaTime is the length of the last tick, in seconds.
PlayerCount
| Go |
|---|
| func PlayerCount() (int32, error)
|
PlayerCount is how many players are online.
SimPaused
| Go |
|---|
| func SimPaused() (bool, error)
|
SimPaused reports whether the simulation is paused.
Tps
| Go |
|---|
| func Tps(windowSeconds int32) (float64, error)
|
Tps is the ticks per second over the last windowSeconds. A negative answer, which the host gives before it has measured anything, is an error and not a rate.
- Parameters:
- Return type:
(float64, error)
- Slots:
get_tps
Mspt
| Go |
|---|
| func Mspt(windowSeconds int32) (float64, error)
|
Mspt is the milliseconds per tick over the last windowSeconds, with Tps's rule.
- Parameters:
- Return type:
(float64, error)
- Slots:
get_mspt
Env
| Go |
|---|
| func Env(name string) (string, error)
|
Env reads an environment variable of the server process.
- Parameters:
- Return type:
(string, error)
- Slots:
sys_get_env
SetEnv
| Go |
|---|
| func SetEnv(name, value string) error
|
SetEnv sets an environment variable of the server process.
- Parameters:
- name :
string
- value :
string
- Return type:
error
- Slots:
sys_set_env
ServerBdsVersion
| Go |
|---|
| func ServerBdsVersion() (string, error)
|
ServerBdsVersion reads PIER_SRV_BDS_VERSION: Common::getGameVersionString
ServerProtocolVersion
| Go |
|---|
| func ServerProtocolVersion() (string, error)
|
ServerProtocolVersion reads PIER_SRV_PROTOCOL_VERSION: LevelData::mNetworkVersion: the protocol the level was last written by. Says how old the save is, not what the server speaks.
ServerLevelProtocolVersion
| Go |
|---|
| func ServerLevelProtocolVersion() (string, error)
|
ServerLevelProtocolVersion reads PIER_SRV_LEVEL_PROTOCOL_VERSION: "major.minor.patch" of the running build, from CurrentGameSemVersion. Lets a mod carry its own version→protocol table instead of waiting for a Pier release.
ServerGameSemVersion
| Go |
|---|
| func ServerGameSemVersion() (string, error)
|
ServerGameSemVersion reads PIER_SRV_GAME_SEM_VERSION: PIER_SRV_GAME_SEM_VERSION
SystemOsName
| Go |
|---|
| func SystemOsName() (string, error)
|
SystemOsName reads PIER_SYS_OS_NAME: sys_utils::getSystemName
SystemOsVersion
| Go |
|---|
| func SystemOsVersion() (string, error)
|
SystemOsVersion reads PIER_SYS_OS_VERSION: sys_utils::getSystemVersion → string
SystemLocale
| Go |
|---|
| func SystemLocale() (string, error)
|
SystemLocale reads PIER_SYS_LOCALE: sys_utils::getSystemLocaleCode
SystemLocalTime
| Go |
|---|
| func SystemLocalTime() (string, error)
|
SystemLocalTime reads PIER_SYS_LOCAL_TIME: sys_utils::getLocalTime → SNBT {year,month,day,hour,minute,second,ms}
Srv*
| Name |
Value |
Description |
SrvBdsVersion |
0 |
SrvBdsVersion is PIER_SRV_BDS_VERSION: Common::getGameVersionString |
SrvProtocolVersion |
1 |
SrvProtocolVersion is PIER_SRV_PROTOCOL_VERSION: LevelData::mNetworkVersion: the protocol the level was last written by. Says how old the save is, not what the server speaks. |
SrvLevelProtocolVersion |
2 |
SrvLevelProtocolVersion is PIER_SRV_LEVEL_PROTOCOL_VERSION: "major.minor.patch" of the running build, from CurrentGameSemVersion. Lets a mod carry its own version→protocol table instead of waiting for a Pier release. |
SrvGameSemVersion |
3 |
SrvGameSemVersion is PIER_SRV_GAME_SEM_VERSION: PIER_SRV_GAME_SEM_VERSION |
Sys*
| Name |
Value |
Description |
SysOsName |
0 |
SysOsName is PIER_SYS_OS_NAME: sys_utils::getSystemName |
SysOsVersion |
1 |
SysOsVersion is PIER_SYS_OS_VERSION: sys_utils::getSystemVersion → string |
SysLocale |
2 |
SysLocale is PIER_SYS_LOCALE: sys_utils::getSystemLocaleCode |
SysLocalTime |
3 |
SysLocalTime is PIER_SYS_LOCAL_TIME: sys_utils::getLocalTime → SNBT |