Zig: Actors¶
Entity¶
One actor, named by its unique id, the uid of event payloads.
Entity.of¶
| Zig | |
|---|---|
- Parameters:
- actor_id_value :
i64
- actor_id_value :
- Return type:
Entity
Entity.posX¶
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PIER_APROP_POS_X: (G) Actor::getPosition().x (feet: getFeetPos for players; POS_* uses getPosition)
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.posY¶
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PIER_APROP_POS_Y: (G)
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.posZ¶
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|---|---|
PIER_APROP_POS_Z: (G)
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.rotPitch¶
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|---|---|
PIER_APROP_ROT_PITCH: (G) Actor::getRotation().x
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.rotYaw¶
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|---|---|
PIER_APROP_ROT_YAW: (G) Actor::getRotation().y
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.dimension¶
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|---|---|
PIER_APROP_DIMENSION: (G) Actor::getDimensionId
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.health¶
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|---|---|
PIER_APROP_HEALTH: (G) Actor::getHealth; heal/hurt via actions
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.maxHealth¶
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|---|---|
PIER_APROP_MAX_HEALTH: (G) Actor::getMaxHealth
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.isAlive¶
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|---|---|
PIER_APROP_IS_ALIVE: (G) Actor::isAlive
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isOnGround¶
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|---|---|
PIER_APROP_IS_ON_GROUND: (G) Actor::isOnGround
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInWater¶
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|---|---|
PIER_APROP_IS_IN_WATER: (G) Actor::isInWater
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInLava¶
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|---|---|
PIER_APROP_IS_IN_LAVA: (G) Actor::isInLava
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isOnFire¶
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|---|---|
PIER_APROP_IS_ON_FIRE: (G) Actor::isOnFire
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInvisible¶
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|---|---|
PIER_APROP_IS_INVISIBLE: (G) Actor::isInvisible
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isSneaking¶
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|---|---|
PIER_APROP_IS_SNEAKING: (G) Actor::isSneaking
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isBaby¶
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|---|---|
PIER_APROP_IS_BABY: (G) Actor::isBaby
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isRiding¶
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|---|---|
PIER_APROP_IS_RIDING: (G) Actor::isRiding
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isTame¶
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|---|---|
PIER_APROP_IS_TAME: (G) Actor::isTame
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.speed¶
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|---|---|
PIER_APROP_SPEED: (G) Actor::getSpeedInMetersPerSecond
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.viewX¶
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|---|---|
PIER_APROP_VIEW_X: (G) Actor::getViewVector().x
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.viewY¶
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|---|---|
PIER_APROP_VIEW_Y: (G) Actor::getViewVector().y
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.viewZ¶
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|---|---|
PIER_APROP_VIEW_Z: (G) Actor::getViewVector().z
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.velX¶
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|---|---|
PIER_APROP_VEL_X: (G) Actor::getVelocity().x
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.velY¶
| Zig | |
|---|---|
PIER_APROP_VEL_Y: (G) Actor::getVelocity().y
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.velZ¶
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|---|---|
PIER_APROP_VEL_Z: (G) Actor::getVelocity().z
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.headX¶
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|---|---|
PIER_APROP_HEAD_X: (G) Actor::getHeadPos().x
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.headY¶
| Zig | |
|---|---|
PIER_APROP_HEAD_Y: (G) Actor::getHeadPos().y
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.headZ¶
| Zig | |
|---|---|
PIER_APROP_HEAD_Z: (G) Actor::getHeadPos().z
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.feetX¶
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|---|---|
PIER_APROP_FEET_X: (G) Actor::getFeetPos().x
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.feetY¶
| Zig | |
|---|---|
PIER_APROP_FEET_Y: (G) Actor::getFeetPos().y
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.feetZ¶
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|---|---|
PIER_APROP_FEET_Z: (G) Actor::getFeetPos().z
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.fallDistance¶
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|---|---|
PIER_APROP_FALL_DISTANCE: (G) Actor::getFallDistance
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.isPersistent¶
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|---|---|
PIER_APROP_IS_PERSISTENT: (G) Actor::isPersistent
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isLeashed¶
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|---|---|
PIER_APROP_IS_LEASHED: (G) Actor::isLeashed
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInvulnerable¶
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|---|---|
PIER_APROP_IS_INVULNERABLE: (G) Actor::isInvulnerable
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.variant¶
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|---|---|
PIER_APROP_VARIANT: (G) Actor::getVariant
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.markVariant¶
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|---|---|
PIER_APROP_MARK_VARIANT: (G) Actor::getMarkVariant
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.scale¶
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|---|---|
PIER_APROP_SCALE: (G) Actor::getScaleFactor
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.brightness¶
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|---|---|
PIER_APROP_BRIGHTNESS: (G) Actor::getBrightness
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.radius¶
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|---|---|
PIER_APROP_RADIUS: (G) Actor::getRadius
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.hasTotem¶
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|---|---|
PIER_APROP_HAS_TOTEM: (G) Actor::hasTotemEquipped
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInRain¶
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|---|---|
PIER_APROP_IS_IN_RAIN: (G) Actor::isInRain
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInSnow¶
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|---|---|
PIER_APROP_IS_IN_SNOW: (G) Actor::isInSnow
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInThunderstorm¶
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|---|---|
PIER_APROP_IS_IN_THUNDERSTORM: (G) Actor::isInThunderstorm
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isFrozen¶
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|---|---|
PIER_APROP_IS_FROZEN: (G) Actor::isFrozen
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.isInLove¶
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|---|---|
PIER_APROP_IS_IN_LOVE: (G) unsupported since BDS 1.26.40: Actor::isInLove is gone
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.deathTime¶
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|---|---|
PIER_APROP_DEATH_TIME: (G) Actor::getDeathTime
- Return type:
core.Error!f64 - Slots:
actor_get_num
Entity.hasPassenger¶
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|---|---|
PIER_APROP_HAS_PASSENGER: (G) Actor::hasPassenger
- Return type:
core.Error!bool - Slots:
actor_get_num
Entity.typeName¶
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|---|---|
PIER_ASTR_TYPE_NAME: Actor::getTypeName
- Parameters:
- allocator :
std.mem.Allocator
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_get_str
Entity.nameTag¶
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|---|---|
PIER_ASTR_NAME_TAG: Actor::getNameTag
- Parameters:
- allocator :
std.mem.Allocator
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_get_str
Entity.scoreTag¶
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|---|---|
PIER_ASTR_SCORE_TAG: Actor::getScoreTag
- Parameters:
- allocator :
std.mem.Allocator
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_get_str
Entity.filteredName¶
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|---|---|
PIER_ASTR_FILTERED_NAME: Actor::getFilteredNameTag
- Parameters:
- allocator :
std.mem.Allocator
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_get_str
Entity.kill¶
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|---|---|
PIER_AACT_KILL: Actor::kill
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.despawn¶
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|---|---|
PIER_AACT_DESPAWN: Actor::despawn
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.heal¶
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|---|---|
PIER_AACT_HEAL: a=amount Actor::heal
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setOnFire¶
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|---|---|
PIER_AACT_SET_ON_FIRE: a=seconds Actor::setOnFire
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.teleport¶
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|---|---|
PIER_AACT_TELEPORT: a,b,c=pos, sarg=dim ("0".."2") Actor::teleport
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setNameTag¶
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|---|---|
PIER_AACT_SET_NAME_TAG: sarg=name Actor::setNameTag
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.addTag¶
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|---|---|
PIER_AACT_ADD_TAG: sarg=tag β out "0"/"1" Actor::addTag
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.removeTag¶
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|---|---|
PIER_AACT_REMOVE_TAG: sarg=tag β out "0"/"1" Actor::removeTag
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.hasTag¶
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|---|---|
PIER_AACT_HAS_TAG: sarg=tag β out "0"/"1" Actor::hasTag
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.addEffect¶
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|---|---|
PIER_AACT_ADD_EFFECT: sarg=effect name, a=ticks, b=amplifier, c=visible(0/1) MobEffect::getByName + Actor::addEffect
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.removeEffect¶
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|---|---|
PIER_AACT_REMOVE_EFFECT: sarg=effect name Actor::removeEffect(id)
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.clearEffects¶
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|---|---|
PIER_AACT_CLEAR_EFFECTS: Actor::removeAllEffects
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.hurt¶
| Zig | |
|---|---|
PIER_AACT_HURT: a=damage (generic damage source) Actor::hurt
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.attributeGet¶
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|---|---|
PIER_AACT_ATTRIBUTE_GET: sarg=attribute name ("minecraft:health"β¦) β out value
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setVariant¶
| Zig | |
|---|---|
PIER_AACT_SET_VARIANT: a=variant Actor::setVariant
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setMarkVariant¶
| Zig | |
|---|---|
PIER_AACT_SET_MARK_VARIANT: a=variant Actor::setMarkVariant
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setPersistent¶
| Zig | |
|---|---|
PIER_AACT_SET_PERSISTENT: Actor::setPersistent
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setLeashHolder¶
| Zig | |
|---|---|
PIER_AACT_SET_LEASH_HOLDER: a=holder ActorUniqueID Actor::setLeashHolder
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setInvisible¶
| Zig | |
|---|---|
PIER_AACT_SET_INVISIBLE: a=0/1 Actor::setInvisible
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setSneaking¶
| Zig | |
|---|---|
PIER_AACT_SET_SNEAKING: a=0/1 Actor::setSneaking
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setNameTagVisible¶
| Zig | |
|---|---|
PIER_AACT_SET_NAME_TAG_VISIBLE: a=0/1 Actor::setNameTagVisible
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setTarget¶
| Zig | |
|---|---|
PIER_AACT_SET_TARGET: a=target ActorUniqueID Actor::setTarget
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setOwner¶
| Zig | |
|---|---|
PIER_AACT_SET_OWNER: a=owner ActorUniqueID Actor::setOwner
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.burn¶
| Zig | |
|---|---|
PIER_AACT_BURN: a=damage Actor::burn
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.stopFire¶
| Zig | |
|---|---|
PIER_AACT_STOP_FIRE: Actor::extinguishFire
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setVelocity¶
| Zig | |
|---|---|
PIER_AACT_SET_VELOCITY: a,b,c=vel Actor::setVelocity
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.applyImpulse¶
| Zig | |
|---|---|
PIER_AACT_APPLY_IMPULSE: a,b,c=impulse Actor::applyImpulse
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setScoreTag¶
| Zig | |
|---|---|
PIER_AACT_SET_SCORE_TAG: sarg=text Actor::setScoreTag
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setSkinId¶
| Zig | |
|---|---|
PIER_AACT_SET_SKIN_ID: a=skin id Actor::setSkinID
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setStrength¶
| Zig | |
|---|---|
PIER_AACT_SET_STRENGTH: a=strength Actor::setStrength
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.removeAllPassengers¶
| Zig | |
|---|---|
PIER_AACT_REMOVE_ALL_PASSENGERS: Actor::removeAllPassengers
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.executeEvent¶
| Zig | |
|---|---|
PIER_AACT_EXECUTE_EVENT: sarg=event name Actor::executeEvent
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action
Entity.setRotation¶
| Zig | |
|---|---|
PIER_AACT_SET_ROTATION: a=pitch b=yaw Actor::setRotationWrapped
The output, when the verb has one, is returned; abi.h names each argument.
- Parameters:
- allocator :
std.mem.Allocator - s_arg :
[]const u8 - n_a :
f64 - n_b :
f64 - n_c :
f64
- allocator :
- Return type:
core.Error![]u8 - Slots:
actor_action